OPEN_GL-TO.txt
[OpenGLDrv.OpenGLRenderDevice]
AAFilterHint=0
AlwaysMipmap=False
AutoGenerateMipmaps=False
BufferClippedActorTris=True
Coronas=True
ColorizeDetailTextures=False
DescFlags=0
Description=
DetailClipping=False
DetailTextures=True
DisableSpecialDT=False
DynamicTexIdRecycleLevel=100
FrameRateLimit=255
GammaCorrectScreenshots=False
GammaOffset=0.000000
HighDetailActors=True
LODBias=-1.500000
MaskedTextureHack=False
MinLogTextureSize=0
MaxAnisotropy=0
MaxLogVOverU=8
MaxLogUOverV=8
MaxLogTextureSize=0
MaxTMUnits=0
NoFiltering=False
NumAASamples=0
OneXBlending=False
RefreshRate=85
RequestHighResolutionZ=True
ShareLists=False
ShinySurfaces=True
SinglePassDetail=True
SupportsLazyTextures=1
SwapInterval=1
TexDXT1ToDXT3=False
Translucency=1
TruFormMinVertices=0
TruFormTessellation=0
Use4444Textures=False
UseAA=False
UseAlphaPalette=False
UseBGRATextures=True
UseCVA=True
UseDetailAlpha=True
UseFilterSGIS=True
UseMultiDrawArrays=True
UseMultiTexture=True
UsePalette=False
UsePrecache=False
UseS3TC=True
UseSSE=1
UseTexIdPool=True
UseTexPool=True
UseTNT=False
UseTrilinear=False
UseTruForm=False
UseVertexProgram=True
UseVertexSpecular=True
VolumetricLighting=True
CacheStaticMaps=False
Use16BitTextures=False
Caso de problema use a original
OpenGl-to original.txt
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=0
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=0
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0
Testem ai.
abraço galera.